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| Characteristics | |||||||||||||||||||||||||||||||
| 2>
Browser games are often free-to-play and do not require any client software to be installed apart from a web browser. Multiplayer browser games have an additional focus on social interaction, often on a massive scale. Due to the accessibility of browser games, they are often played in more frequent, shorter sessions compared to traditional computer games.[4]
Since browser games run isolated from hardware in a web browser, they can run on many different operating systems without having to be ported to each platform.[5]
[edit] Tags:Freeciv.net,Computer Game,Web Browser,Standard Web Technologies,Plug-ins,Video Game Genres,Single-player,Multiplayer,Portable,Free-to-play,Massive Scale,Ported,Html,Css,Javascript,Dynamic Html,Svg,Canvas,Vector,Raster Graphics,Webgl,Chrome,Firefox,Internet Explorer,Opera,Windows,Mac Os X,Linux,License,Installed Base,Proprietary,Moonlight,Google,Pac-man,Usd,List Of Browser-based Game Websites,Open Directory Project,Multiplayer Video Games,Two Player Cooperative,Multiplayer Online Game,Massively Multiplayer Online Game,Mud,Strategy,Rpg,Action,Simulation,History Of Online Games,History Of Massively Multiplayer Online Games,Chronology Of Massively Multiplayer Online Strategy Video Games,Virtual Economy,Virtual Currency, | |||||||||||||||||||||||||||||||
| Web standards | 3>
Standard web technologies such as HTML, CSS, and JavaScript can be used to make browser games, but these have had limited success because of issues with browser compatibility and quality. These technologies, collectively termed dynamic HTML, allow for games that can be run in all standards-compliant browsers.[6] In addition, dedicated graphics technologies such as SVG and canvas allow for the fast rendering of vector and raster graphics respectively.[2] In addition, WebGL allows for hardware-accelerated 3D support in the browser.[7][8]
Comparison of web technologies[notes 1]
Chrome
Firefox
Internet Explorer
Opera
Safari
SVG
Yes
Yes
Yes
Yes
Yes
Canvas
Yes
Yes
Yes
Yes
Yes
WebGL
Yes
Yes[9]
Yes
No
Yes
[edit] | Tags: Plug-in | 3>
Browser plug-ins can be used to provide game technologies after being installed by the user.
Comparison of browser plug-ins
Windows
Mac OS X
Linux
License[notes 2]
Installed base[notes 3]
Flash
Yes
Yes
Yes
Proprietary[10]
96%[11]
Java
Yes
Yes
Yes
Proprietary[12]
78%[11]
Shockwave
Yes
Yes
No
Proprietary[13]
52%[14]
Silverlight
Yes
Yes
Partial (Moonlight - LGPL)
Proprietary[15]
62%[11]
Unity
Yes
Yes
No
Proprietary[16]
1%[17]
[edit] | Tags: Criticisms | 2>
Browser games can be a distraction in work environments, causing lost productivity. Critics cite examples such as the occurrence of May 2010, when Google replaced their normal logo with a playable rendition of Pac-Man. A small scale study of 11000 users concluded that Google's playable logo caused users to spend an extra 36 seconds on Google's homepage, which could be extrapolated to 4.82 million hours over Google's 504 million unique users. Assuming all of this time was lost during time that would have otherwise been spent productively, the game could be considered to have incurred a time cost of $120 million USD in man-hours.[18][19]
[edit] | Tags: See also | 2>
List of browser games
List of multiplayer browser games
List of browser-based game websites
[edit] | Tags: Notes | 2>
^ Availability refers to the latest stable version only.
^ Refers to the reference implementation. There may be alternative implementations under different licenses.
^ Stated as a percentage of web browsers.
[edit] | Tags: References | 2>
^ D Schultheiss: Long-term motivations to play MMOGs: A longitudinal study on motivations, experience and behavior, page 344. DiGRA, 2007.
^ a b "Graphics - W3C". W3.org. 2010-02-18. http://www.w3.org/standards/webdesign/graphics#uses. Retrieved 2010-05-20.
^ "The PBBG Project". Pbbg.org. http://www.pbbg.org/default.asp. Retrieved 2010-05-20.
^ C Klimmt: Exploring the Enjoyment of Playing Browser Games, page 231. CyberPsychology & Behavior, 2009.
^ E Adams: Fundamentals of Game Design, page 80. New Riders, 2009.
^ By Stephen DownesAugust 17, 1999 11:01 p.m.. "Fun and Games With DHTML ~ Stephen's Web ~ by Stephen Downes". Downes.ca. http://www.downes.ca/post/276. Retrieved 2010-05-20.
^ Anthony, Sebastian (2009-12-11). "3D browser apps and games creep ever closer with the WebGL draft standard". Downloadsquad.com. http://www.downloadsquad.com/2009/12/11/3d-browser-apps-and-games-creep-ever-closer-with-the-webgl-draft/. Retrieved 2010-05-20.
^ "Google Web Toolkit Blog: Look ma, no plugin!". Googlewebtoolkit.blogspot.com. 2010-04-01. http://googlewebtoolkit.blogspot.com/2010/04/look-ma-no-plugin.html. Retrieved 2010-05-20.
^ http://www.mozilla.com/en-US/firefox/4.0/releasenotes/
^ "Flash EULA". http://www.adobe.com/products/eulas/pdfs/PlatformClients_PC_WWEULA_Combined_20100108_1657.pdf. Retrieved 2011-03-10.
^ a b c "Web Browser Plugin Market Share / Global Usage". Statowl.com. http://www.statowl.com/plugin_overview.php. Retrieved 2010-04-08.
^ "Oracle Corporation Binary Code License Agreement". http://www.java.com/en/download/license.jsp. Retrieved 2011-03-10.
^ "Shockwave EULA". http://www.adobe.com/products/eulas/pdfs/Player_WW_EULA-en_US-20060724_1430.pdf. Retrieved 2011-03-10.
^ "Shockwave Player Adoption Statistics". Adobe. http://www.adobe.com/products/player_census/shockwaveplayer/. Retrieved 2010-04-08.
^ "Terms Of Use". http://www.silverlight.net/termsofuse.aspx#D. Retrieved 2011-03-10.
^ "END USER LICENSE AGREEMENT". http://unity3d.com/unity/unity-end-user-license-3.x. Retrieved 2011-03-10.
^ "Thoughts On Browser Plugin Penetration". Unity Technologies. http://blogs.unity3d.com/2008/03/31/thoughts-on-browser-plugin-penetration/. Retrieved 2011-03-10.
^ "Google Pac-Man eats up work time". BBC News (BBC News). 2010-05.25. http://www.bbc.co.uk/news/10153286. Retrieved 2011-06-27.
^ Frum, Larry (2010-05.25). "Google Pac-Man eats 4.8 million hours". SciTechBlog (CNN). http://scitech.blogs.cnn.com/2010/05/25/google-pac-man-eats-4-8-million-hours/. Retrieved 2011-06-27.
[edit] | Tags: External links | 2>
Browser Based Games at the Open Directory Project
v
t
e
Multiplayer video games
player(s)
Two Player Cooperative
Multiplayer online game
Massively multiplayer online game
MUD
genres
Strategy
RPG
Action
Arcade
Simulation
History
History of online games
History of massively multiplayer online games
Chronology of massively multiplayer online strategy video games
Concepts
Virtual economy
Virtual currency
Virtual good
Virtual tax
Social interaction
Virtual world
Persistent world
Non-player character
Multiple Character Control
See also
Online game
Browser game
Persistent browser-based game
Social network service
Retrieved from "http://en.wikipedia.org/w/index.php?title=Browser_game&oldid=489844373"
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